Welcome, Guest. Please login or register.

Author Topic: audiomulch  (Read 15015 times)

Orphax

  • ice
  • ****
  • Posts: 448
    • View Profile
    • orphax
Re: audiomulch
« Reply #75 on: December 12, 2011, 01:37:06 am »
I played live with this and indeed madness...

My next set is less complex, only 1/3 of this one  :P

s_hamann

  • atmosphere
  • **
  • Posts: 90
    • View Profile
    • www.sighup.ca
Re: audiomulch
« Reply #76 on: December 13, 2011, 12:38:15 pm »
I'm an audiomulch junkie. Also everything I do is through audiomulch at some point or another.

Me, too. It's always the first thing I open to do anything.

Quote
Is there a VST I can download to help with this? Any recommendation appreciated, they don't need to be free as the benefits of such a VST would be well worth the investment.

The only one I can think of is Image Line's Edison. Its editing functions can be a nuisance to work with, but it does work well in Audiomulch, and lets you drag samples into the LoopPlayer and FilePlayer modules:

http://www.image-line.com/documents/edison.html

Windows only though. I'm so accustomed to using Sound Forge for editing sounds that I don't use Edison often, but it can be nice to have everything in one place.

moize

  • snowfall
  • ***
  • Posts: 107
    • View Profile
    • mono-log
Re: audiomulch
« Reply #77 on: March 07, 2012, 08:49:57 pm »
Audiomulch was one of the first major softwares I used when switching to include computers and it really was, and still is, an amazing tool. I can't say I really ever use it these days but am tempted to use it once again.
For me, as I am sure others will agree, was a great way to get at results quickly, and served as an essential stepping stone between using hardware gear, moving dials and faders, and switching to a slower computer working process.

I also found Max/MSP a little daunting back then, but again not really due to its complexity but more the balance of making music and programming wasn't one I liked. Having said that I persisted with the idea of using Max/MSP and decided to step to Bidule, this serving as another great stepping stone but this time to Max/MSP.
To learn Bidule quickly I arranged a live performance on it, and it wasn't long before switching to use Max/MSP.

For me, it was always about the sound, and although great, both Audiomulch and Bidule had a sort of fuzzy or soft sound to them, which is really great for lots of things, but I wanted something with very clean sound and also something that would push me. It was the typical few years of music being put aside slightly, and learning Max/MSP that took the lead, which was a but of a pain but it paid off, and I could still always quickly great something in other software at the same time, so no major problem.

I have wrote some of my all time favourite tracks using Audiomulch and Bidule, both great tools and worth buying and owning both.

It is a really good way to support someone too, as when I bought Audiomulch, I also emailed Ross with another software idea allowing parameters to sort of bounce between two extremities, something that could now be done easily(ish) in Max/MSP, and although liking my idea, at the time he was living in his car and so could not start any new projects…so just goes to show, do what you can to support these guys.

If you haven't got Audiomulch or Bidule yet, get them both!

AlecF

  • polar
  • *
  • Posts: 2
    • View Profile
    • Email
Re: audiomulch
« Reply #78 on: March 09, 2012, 11:25:34 am »
I love AudioMulch.
building/saving patches...
could be a bit better, would like to try bidule if only for the grouping and saving of combinations of devices.

moize

  • snowfall
  • ***
  • Posts: 107
    • View Profile
    • mono-log
Re: audiomulch
« Reply #79 on: March 09, 2012, 12:50:38 pm »
Bidule is really worth checking out. The great thing about it is being able to control one parameter with another, making for some really interesting sounds and setting it as something very different to Audiomulch in that respect, and yet still sharing enough similarities.

taylordeupree

  • Administrator
  • sleep
  • *****
  • Posts: 682
    • View Profile
    • Email
Re: audiomulch
« Reply #80 on: May 03, 2012, 09:45:50 am »
i'm interested in the Live Looper in audiomulch.. but there's no way to pitch shift your loops.. is there?

s_hamann

  • atmosphere
  • **
  • Posts: 90
    • View Profile
    • www.sighup.ca
Re: audiomulch
« Reply #81 on: May 03, 2012, 10:11:26 am »
No, I don't think there is any way to do that. The Livelooper is rudimentary, no real control over anything but record and playback. The Canonlooper is similarly limited in function.

mac

  • ice
  • ****
  • Posts: 356
    • View Profile
    • ex64 @ myspace
    • Email
Re: audiomulch
« Reply #82 on: May 03, 2012, 11:31:17 am »
i'm interested in the Live Looper in audiomulch.. but there's no way to pitch shift your loops.. is there?

i'd build following chain

loop/file player/soundin --> dlgranulator or nebuliser (has a shifter and filter) or even pulsecomb (all have pitch shifting slider) --> live looper

not a signle unit contraption but will work
« Last Edit: May 03, 2012, 11:32:55 am by mac »

taylordeupree

  • Administrator
  • sleep
  • *****
  • Posts: 682
    • View Profile
    • Email
Re: audiomulch
« Reply #83 on: May 03, 2012, 11:39:43 am »
yeah, chaining with other modules.. i'll try the ones mentioned.. thanks..!

i guess what i was after though was not only a pitch shift, but a time shift as well. like hardware loopers often do... like a sampler does... pitch it down an octave and it's half as slow.

thats' where the fun begins :)

s_hamann

  • atmosphere
  • **
  • Posts: 90
    • View Profile
    • www.sighup.ca
Re: audiomulch
« Reply #84 on: May 03, 2012, 11:43:13 am »
i'm interested in the Live Looper in audiomulch.. but there's no way to pitch shift your loops.. is there?

i'd build following chain

loop/file player/soundin --> dlgranulator or nebuliser (has a shifter and filter) or even pulsecomb (all have pitch shifting slider) --> live looper

not a signle unit contraption but will work

In that chain, I think the pitchshifter would be better after the looper, so that you could play a single loop at various pitches without having to record the loop again.

But the trouble with that scenario is that you can't change pitch by slowing the loop's playback down, which I think is the main benefit of the function in a looper. You can stretch playback out with dlgranulator, but it isn't designed to be done in real time.

mac

  • ice
  • ****
  • Posts: 356
    • View Profile
    • ex64 @ myspace
    • Email
Re: audiomulch
« Reply #85 on: May 03, 2012, 11:50:00 am »
pitch it down an octave and it's half as slow.

loop player does that - stretch function on and than you change the length. but that's just for playing files, no can do with external sound source i'd say.