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Author Topic: audiomulch  (Read 15420 times)

rené

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Re: audiomulch
« Reply #60 on: August 13, 2010, 06:28:13 am »
Hm. I own both and they are quite different things. To me it also sounds like you'd be happier with Audiomulch or Plogue.
Learning Max or M4L takes a while. And you also need quite some time to "patch". It can be rewarding but if you use certain VSTs or AU plugins in Audiomulch it is quite a nice solution that simply works, especially for more droney stuff...

radere

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Re: audiomulch
« Reply #61 on: August 14, 2010, 10:24:01 am »
I ended up going ahead and purchasing Audiomulch. I couldn't download another demo for some reason, so I just splurged for a license. I figured I enjoyed working with it enough before, even if it isn't EXACTLY what I'm looking for right now I'll definitely get some use out of it. So far, it definitely gives me the sort of new workflow I've been craving. I don't think it'll replace Ableton as my primary "DAW," but it'll definitely be a great tool for generating textures, drones and what have you.

Thanks for pushing me over the edge, guys! My wallet is thrilled.   :D

Orphax

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Re: audiomulch
« Reply #62 on: November 22, 2011, 05:07:28 pm »
Today I have been working on my new live set and it is going to be pretty much crazy.
By far the craziest I ever did...


mac

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Re: audiomulch
« Reply #63 on: November 23, 2011, 05:46:05 am »
Today I have been working on my new live set and it is going to be pretty much crazy.
By far the craziest I ever did...

nice. pretty dense. does it all play at once or each group (4 i guess) is a separate part of the set?

are these just generators or file players/audio imputs as well?

will you add contraptions during the set or is is fixed and you just manipulate the parameters? any automation there?

any chance of sharing a better picture of it?

Orphax

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Re: audiomulch
« Reply #64 on: November 23, 2011, 06:07:42 am »
It is build up as followed:

76 sine tone generators
33 crossfaders
30 shapers
frequency shifters
4 Stereo 12 Mixers
1 Limited
1 Out put

No automation. I will not be adding any thing during the set, but will improvise with all four sets at once.
They all have this very specific frequencies which together makes it all wobbly and dissonant.
But actually it is just two different mulch files put together in one to get a total freedom with sine tones.
Let's call it sine-tone mayem :p

Le Berger

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Re: audiomulch
« Reply #65 on: November 23, 2011, 04:12:13 pm »
you'z a mad genius is what!  :D

I have interest in that mulch thing, seems very modular and non-restrictive, how user friendly though?

Orphax

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Re: audiomulch
« Reply #66 on: November 23, 2011, 04:14:30 pm »
More user friendly than MAX/MSP.

Check my earlier posted examples of easy settings.

mac

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Re: audiomulch
« Reply #67 on: November 23, 2011, 04:53:12 pm »
... how user friendly though?

it's instant with gentle learning curve, yet a vast universe with countless possibilities. keeps surprising me every time i lunch it. and even with heavy patches, easy on your cpu.

just wish i could find a hi-res control pad for the meta surface.  :'(

Le Berger

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Re: audiomulch
« Reply #68 on: November 23, 2011, 05:11:33 pm »
Just in the lay out I can see the similarities with MAX / MSP, but that's the thing, I'm an instant gratification kinda guy, I toyed around with MAX/MSP but then got tired of it pretty quick. It's not that learning or technicalities aren't interesting, especially when you can see the potential something offers. (There's no denying MAX / MSP there) But at the end of the day, I wanna make music, more so than getting acquainted with tools even though they're both essential parts of the process.

That audiomulch seems like a good compromise, downloading the demo as we speak.

Le Berger

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Re: audiomulch
« Reply #69 on: November 24, 2011, 02:30:18 pm »
Well, I'm definitely having fun with it!  :)
1st patch results - http://soundcloud.com/leberger/new-toys

My initial hang ups with it is the (seeming) lack of editing tools to work straight up with waveform / samples, the lack of precision with certain tools (like the harmonizer, can't enter a value, you have to scroll the mouse on the fader and it's not too precise) and choice of effects (where's my convolution reverb?! My pitch shifter?|?|?|?)

This is after one day of arbitrary and monkey like trials though, I'm sure I barely scratched the surface.

What I do like is the building sounds from the ground up, pretty fluid workflow, and just being able to switch things around so rapidly and easily, this is a change of pace for this guy... I'm used to work in a much more restrictive environment.

Next up I look into this automation sequence thing, it seems that's where it all merges together and possibilities open up.

+ kudos on making a demo where you can save your work, that might weigh in the balance of my purchasing it or not, as silly as it may seem.

68ooo

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Re: audiomulch
« Reply #70 on: November 30, 2011, 08:16:18 pm »
Seems like a good place for a first post as any... I've been using mulch for several years now. I'm still using version 1, as I like the interface more -- it's not as slick, but I find it generally easier to use, plus it's more friendly for small screens. The relatively recent 2.1 release that has custom time signatures etc. is quite an improvement, but I can't afford the upgrade now anyhow :p.

I found it extremely easy to get into, but yet it has a surprising amount of depth. Even after all these years I am still learning new tricks with it. At one point I'd thought of starting a mulch-tips blog but I stopped making music at all for a while, and these days there's no time.

Well, I'm definitely having fun with it!  :)
1st patch results - http://soundcloud.com/leberger/new-toys
Nice 1st composition!

Quote
My initial hang ups with it is the (seeming) lack of editing tools to work straight up with waveform / samples, the lack of precision with certain tools (like the harmonizer, can't enter a value, you have to scroll the mouse on the fader and it's not too precise) and choice of effects (where's my convolution reverb?! My pitch shifter?|?|?|?)

Most items you can edit the values of by right-clicking. A few things like the harmonic weights on the Shaper can't (don't know if this is what you meant by harmonizer) which is unfortunate. If you need precision on these things, and you don't need to adjust it in real-time, Audiomulch saves its files in XML format, so you can load them into a text editor and enter numbers that way. A bit hacky, but it works.

As far as lack of effects, VSTs are a big help in making things more flexible. Mulch's interface makes it nice as even a pure VST host. You can also do a lot with the included devices when you start combining them, but this makes more sense for some things than others -- you can get some different reverb characteristics, but you're not going to get anything like convolution, for instance.

Le Berger

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Re: audiomulch
« Reply #71 on: December 01, 2011, 03:14:30 pm »
Welcome to the boards and thanks for your post.

I did figure out how to set more precise values and create events on the automation timeline and so on since the original post. I wasn't aware of the VST capabilities, though I probably could've guessed, and I haven't yet gotten into the metasurface thing either.

I can already easily see how great a tool it can be for live performance, it makes sense, and it isn't very demanding for CPU, that's great. Until now it's not too steep a learning curve, planning to set some time aside during the holidays to get deeper into tutorials and such, explore the capabilities in a less monkey like trials fashion.

Orphax

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Re: audiomulch
« Reply #72 on: December 01, 2011, 03:28:46 pm »
Good to hear Sam.

seaworthy

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Re: audiomulch
« Reply #73 on: December 12, 2011, 12:21:32 am »

My initial hang ups with it is the (seeming) lack of editing tools to work straight up with waveform / samples, the lack of precision with certain tools (like the harmonizer, can't enter a value, you have to scroll the mouse on the fader and it's not too precise) and choice of effects (where's my convolution reverb?! My pitch shifter?|?|?|?)




I'm an audiomulch junkie. Also everything I do is through audiomulch at some point or another. I would really like to have a wave/loop editor within the program so I can load samples and modify visually. Is there a VST I can download to help with this? Any recommendation appreciated, they don't need to be free as the benefits of such a VST would be well worth the investment.




seaworthy

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Re: audiomulch
« Reply #74 on: December 12, 2011, 12:22:49 am »
Today I have been working on my new live set and it is going to be pretty much crazy.
By far the craziest I ever did...




I thought I was mad. You are stone cold crazy orphax! That is madness......my kind of madness though!!!