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Author Topic: radiator - new soundtoys plugin  (Read 988 times)

pascal savy

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radiator - new soundtoys plugin
« on: December 21, 2012, 08:20:02 pm »
i just got the new radiator and really recommend it. can be very subtle or very noisy. saturate in a very nice way, very different from the decapitator though. i had it on a piano loop tonight and that really brought the piano back into the mix without making it to bright or artificially coloured. i also used it in a saturation loop on a send and i was amazed by the tone and colour it could add.

http://www.soundtoys.com/product/Radiator

landtitles

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Re: radiator - new soundtoys plugin
« Reply #1 on: December 23, 2012, 12:46:57 pm »
Stoked this is out now.  I've been using the Lil'rad for a while, super basic but nice for getting things to poke though, chain a bunch together for some nice distortion. Definitely going to grab it's big brother.

landtitles

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Re: radiator - new soundtoys plugin
« Reply #2 on: December 23, 2012, 03:25:10 pm »
Oh...I almost forgot...I hate Ilok.

taylordeupree

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Re: radiator - new soundtoys plugin
« Reply #3 on: December 27, 2012, 09:02:15 am »
thanks for the report, pascal. i love everything soundtoys does, but have really curbed my plug-in buying lately... but this does sound interesting. have you tried it as a channel/console emulator? do you think it works, or was made at all, do act like this? wonder what it would sound like on every channel of a mix...

i'll have to demo it i guess!

kristofferlislegaard

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Re: radiator - new soundtoys plugin
« Reply #4 on: January 01, 2013, 09:55:23 am »
picked up the cheap upgrade yesterday. really looking forward to trying it out. really liked using the lil radiator on sinus.

taylordeupree

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Re: radiator - new soundtoys plugin
« Reply #5 on: January 02, 2013, 01:31:32 pm »
i tried the demo on a mix the other day but found it to distort really easily. it may have been the source material and maybe it's just not best used as a console emulator (tho it is based on a device used just for that)

i'll have to try it again on a different project.

porya

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Re: radiator - new soundtoys plugin
« Reply #6 on: January 03, 2013, 09:45:50 am »
can anyone recommend a good console emulation plugins ?
« Last Edit: January 03, 2013, 03:02:06 pm by porya »

landtitles

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Re: radiator - new soundtoys plugin
« Reply #7 on: January 04, 2013, 03:05:13 am »
I have the sonimus statson and the basic slate vcc(just has the rc-tube, apparently the most subtle of the consoles modeled, 50's tube console) and both of these are quite subtle in what they do, but i have been using them both and like what they bring, although i haven't yet figured which one i like more yet.  The slate uses an ilok and the statson is pretty much plug and play.  You also have a lot more tone control with and statson, LPF and HPF, plus gain and the ability to turn crosstalk on or off.  If  i could only use one i would go for the statson, way cheaper,  more control and no ilok.

Also, i think there is a previous post about console emulations on here somewhere too.

lt

porya

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Re: radiator - new soundtoys plugin
« Reply #8 on: January 04, 2013, 03:51:33 am »
Thanks lt, I think i should try satson, I heard a good things about it

pascal savy

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Re: radiator - new soundtoys plugin
« Reply #9 on: February 11, 2013, 07:23:46 am »
thanks for the report, pascal. i love everything soundtoys does, but have really curbed my plug-in buying lately... but this does sound interesting. have you tried it as a channel/console emulator? do you think it works, or was made at all, do act like this? wonder what it would sound like on every channel of a mix...

i'll have to demo it i guess!

sorry taylor, for some reason i didn't get your reply in my email and didn't come back to the thread until today - i guess it's a bit late now:)

as a channel emulator, i think radiator can work well depending on sound source and providing you use very conservative settings. i've used it for two months now and i've found it very useful in many ways, especially as an instrument preamp, mainly guitar for me these days, with fairly conservative settings so i get more body out of the overall sound. i also used it as a distortion plugin, this time in a parallel chain so i can eq/filter the distorted signal further and bring it back subtlety into the mix. when pushed heavily, i can produce some very interesting results and works very very nicely on sine waves.

with further experimentation i found that all knobs have a distinctive and idiosyncratic way of distorting the signal and interact in a non-linear fashion with each other so depending on your sound source, there's always room for tweaking in very interesting ways.

@porya: for console emulation i often use the mcdsp's analogue channel plugin AC101. some great presets for a wide varieties of situations. bear in mind it's a very very subtle effect. nowadays, i mix down all my projects in mixbus and don't use much of AC101 as such. in mixbus, each channel is in itself modeled on its analogue counterpart and impart a certain sound to the material bringing back this elusive 'warmth' to the overall mix