Welcome, Guest. Please login or register.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - machinesleet

Pages: 1 [2]
16
COMPUTER MUSIC / Re: some software i am making in max
« on: July 26, 2010, 12:28:09 pm »
haha, i'm doing the write up and tbh it is a bit painful re-thinking what you've already thought, but here goes...

yeah that isn't a great amount of fun.
what is going on - ADC or File input, with the ADC you hit record and you're analysing, with the file you select a portion of it and then analyse it. the analysis is basically amplitude, goes a bit like [if sample greater than x then define start of segment] then its [if sample less than x then define end of segment] only with the end point it counts a few more values before it defines the end point. There are controls for sensitivity(which alters the x in the amplitude) and release time (which says only allow a new segment every x amount of milliseconds).

i then separate the segments by length, and then frequency, so you have large high freq, large low, small high, small low. in practice this is actually pretty redundant and I could really just divide them all by length. the whole probability states and granular playback is actually a bit too painful to cover, but its not anything groundbreaking, just different grain settings for different states, longer states are calmer, shorter ones more erratic.

I think that a LOT of Maxers go way down the garden path by trying to create something groundbreaking, instead of something useful, usable, and productive (of course, most folks who want something usable and productive have taken a shortcut and just bought Live).  I'm not very interested in how yr sussing out yr granular synthesis (familiar with the techniques for years, and there are many usable granular engines out there for MSP), but what is the basis of your probability?  most probability-based generators need some sort of preliminary weighting to get rolling...is this randomly assigned post-analysis?

Actually at the moment the probability is always going on in the background so its kind of whatever happens to be going on at the time. I have 6 states, 1 being the calmest, 6 being the most erratic. To travel to stage 6 from 1 the current state must go from 1,2,3,4,5 and then 6. Their is weighting so that from 1 you're more likely to go to 2, than stay on 1, and from 5 you are less likely to go to 6. Really all of this has been me listening to it, thinking hmmm this needs changing, and doing it, its a really great way of working with development because you hear the changes almost instantly. What I found was a really easy way of defining lengths of certain parameters was to divide the lenght of a state by a set amount. So for example state 1 is 50 seconds, this is divided by a given amount which gives the rate at which a new segment is recalled, there's a few other parameters as well which stop the playheads from getting stuck on one point for a while.

my goal - to play a few notes in, sit back and enjoy. i justify this laziness by the fact there is a lot of stuff going on under the hood.

aesthetic angle - don't really think about this too much, i like drones and ambient music, i try to make it easier to come up with ideas or material, no great master plan underpinning the whole thing.

this is pretty much the way...the crux of all my software is so that I can give it what I want, and let it do it's own thing within the parameters of "my music."  is the video demo how you use this tool or really just a demo?

The video is a demo yes, I'm pretty happy with output when I played my guitar in, it can be found on soundcloud via the link from the youtube video. There is slightly more gone in to it than usual considering I've played the notes in and not taken any old sound file. The output I have found is mainly dependent on two things, 1. the source material 2. the amount of segments found. More segments = more gradual changes of the playheads position.   


just my opinion here, but I think what would make these tools really valuable to users who are cool w/kicking in ~$15/tool is if there was an interactivity b/w the tools.  totally off the top of my head there.  but yeah.  that.

Absolutely, MIDI control of playheads is the next task and I think this will really allow the user to 'play' the software, whilst the probability is going at the same time, all i'll be doing is unhooking the segment locations and letting the user decide where to play from. In a sense this is going against my original generative idea, but this will be an option, the default will be sit back and relax. Also its worth noting I have built a previous patch that is much more geared to live performance and user interaction, based on feedback loops, you can make some really great loops/textures/drones with it and it allows two inputs at once (for example my tutor has used it in conjunction with a clarinet, whilst he was doing some granular stuff on an audio file, but this is really another topic and one to wait till I have my site up and running)

17
COMPUTER MUSIC / Re: some software i am making in max
« on: July 26, 2010, 10:16:56 am »
OK.

I'm really more interesting in discussing what is going on in this patch (precisely), your goals (technically), and yr aesthetic angle on creating a lil patch, and what your interest in distributing this for $ is.

there's been a lack of real tech nerding out here so LET US DO THIS.

18
COMPUTER MUSIC / Re: some software i am making in max
« on: July 25, 2010, 07:15:50 pm »
thanks guys/girls, i do try to put a bit of effort in to the GUI design than I used to, glad to know it'll be appreciated :)

19
COMPUTER MUSIC / Re: some software i am making in max
« on: July 23, 2010, 06:56:07 pm »
not for the foreseeable future i'm afraid, don't have max for live, don't have ableton : /


20
COMPUTER MUSIC / some software i am making in max
« on: July 23, 2010, 04:32:22 pm »
hello all,

here is what i've been doing lately,

http://www.youtube.com/watch?v=IsT9FA2VXqM

as stated, i'd like to release the finished version it as donationware once i get my site up.

would anyone here be interested in something like this?

21
ART / Re: fun w/ string
« on: July 12, 2010, 10:00:40 am »
this is great :)

22
ART / Re: Great architecture blog...
« on: June 11, 2010, 05:08:43 pm »
want

23
ART / Re: Reading!
« on: June 09, 2010, 11:25:34 am »
I have microsound, but haven't got deep in to it.

I've recently bough 'Undercurrents: The Hidden Wiring of Modern Music' which I've not had time to get in to but it seems a good read. Also published by Continuum is Audio Culture which was a real eye opener for me a couple of years ago, its a great book.

24
ART / dogsickup
« on: June 07, 2010, 02:24:43 pm »
A little time lapse I made with music by yours truly.

http://www.youtube.com/watch?v=6xXN1z3IRck

Art?

25
ART / Re: documentary of TB-303
« on: May 20, 2010, 02:57:18 pm »
I just made this

http://cycling74.com/forums/topic.php?id=26673

If you have Max5 give it a spin :)

26
ART / Re: documentary of TB-303
« on: May 20, 2010, 04:09:22 am »
He has also done a doc on the famous amen break, though I think he sounds a bit more human in that.

27
OTHER MUSIC / Re: Modern Minimalists (BBC TV 1997)
« on: May 19, 2010, 04:44:06 pm »
Interesting doc. I find it great that non native english speakers often put things in such a direct way that it can really resonate, especially Arvo when he was talking about the power of music, almost childlike but a great way of getting his point across. I did think watching it that I would have preferred them to be more comfortable speaking in their own language, but then as an english speaker you would lose half the fun!

28
ART / Re: the photography thread
« on: May 19, 2010, 03:57:50 pm »
some great pictures as usual :)

here's one i took of the some snow covered hills in the peak district


29
ART / Re: documentary of TB-303
« on: May 19, 2010, 03:46:33 pm »
that guy sounds like he's been built by roland! nevertheless an interesting doc.

i had a little trouble with the picture and the audio examples were cutting in and out, just me?

Pages: 1 [2]