| 12K:
THE WIRE MAGAZINE (UK)
12K:
REMOVAL COMPANY
"Minimalism
Keeps Getting Starker," announce the sleevenotes to Chronologi,
a compilation of recordings from the first four years of New York
based Taylor Deupree's ultraminimal label 12k. So stark that Deupree
recently started a separate side label, LINE, with Washington
DC sound artist Richard Chartier to explore mostly beatless realms
of virtual silence. Chartier's recently issues Of Surfaces must
rank alongside the German master of inaudibility Bernhard Gunter's
work as one of the quietest CDs ever made.
Interviewed
the day before his first LINE cd Series, is to be "exhibited"
at NYC's Whitney Biennial - America's most prestigious fine art
show - Chartier recalls, "As a child I was always mimicking applicances,
like the refrigerator. I loved listening to its low frequency
hum. I like the subtlties of low or really high frequencies. We
live in a culture that's dominated by information, and information
is noise, whether it's visual or audio. People don't listen to
small things because usually they're drowned out. I got email
from someone in New York saying, 'I can't listen to your music
because my environment's too loud, there's too much going on.'
Most people don't grow up in a situation where they're required
to listen, so anything small, or subtle or barely there is lost
because they've tuned it out."
Chartier
and Deupree's collaboration on LINE, as well as their recent 12k
cd After, whose main track was recorded live with Kim Cascone
at MUTEK, the annual Montreal sound art festival, says a lot about
the current state of digital sound culture. While Chartier comes
from a strong visual arts background, Deupree first surfaced as
a member of Prototype 909, an early 90's Techno act famous for
their 'machine-improv' rave shows. Deupree's gradual disenchantment
with rave's beats 'n' drugs culture and his growing interest in
stripped down sound is revealed on Chronologi, which shows 12k's
development from early 1997 ambient, FSOL-like projects such as
Human Mesh Dance's Thesecretnumbertwelve with its 808 rhythms,
to the drifting spaces of Kim Cascone's "Bufferdrift" and the
beautiful ambient shapes of Dan Abrams' Shuttle358 project.
Deupree
says he now prefers to perform in gallery spaces. "People have
this connotation when they go see you in a club that they're gonna
talk or dance, and I've had disasterous club shows where the wrong
audience shows up, expecting something else. When you play at
a gallery, people are going in with a different idea, they're
not expecting a dance show. But you say 'club' and 'electronic
music' and people think Techno."
Both
Chartier and Deupree are fascinated by the cd as an object that
straddles the visual and audio cultural worlds. Deupree, who designs
all the 12k releases, with their elegantly minimal slimline jewel
cases, notes that "when I began listening to electronic music
in the early 80's, I used to buy records based on their covers,
before I was aware of 'graphic design,' just because they looked
cool. I became familiar with designers like Peter Savillie and
Neville Brody, labels like 4AD and Factory Records. When someone
compared 12k to Factory, it was the biggest compliment of my entire
life."
Poised
between the music and art worlds, 12k and LINE's 'sound art' blurs
the boundaries between the two - it's sold as a cd in record stores,
even though the cds don't necessarily contain "music.". "We create
this work on a cd," says Chartier, "which has the ability to be
purchased and consumed by the public. It blurs the line between
fine art, something unaffordable that you have to go to a gallery
to see or hear, and something that you can take into your home
or put on your MP3 player. But if you remove the sound work from
the package and the medium of the compact disc, it becomes something
totally different." 12k's website-only MP3 label term. (the period
is, of course, obligatory), focuses on the ephemeral quality of
digital sound, not to mention its collaborations. Deupree says
that term., which has so far released work by Sogar and Goem side-project
Freiband, "is the representation of pure sound data and imageless
sound information." The antithesis of physical form... all downlods
will be available for a finite period of time only."
A
good introduction to Deupree's aesthetic can be found on the 1999
Caipirinha compilation Microscopic Sound, which Deupree assembled,
featuring stripped down but funky tracks by the likes of Ryoji
Ikeda, Thomas Brinkmann and Raster-Noton's Frank Bretschneider.
At their best, these tracks sound like blueprints for a manual
on Zen and the art of the Drum Machine: it feels like you are
hearing an 808 for the first time. Much of Deupree's work, including
Balance, his recently issued collaboration with Bretschneider
on Mille Plateaux, maintains a strong rhythmic pulse, but one
that be focused on as sound rather than a groove to dance to:
"I'm really interested in repetition, so to me an interesting
sound is often one that can be heard over and over again. When
you hear a sound repeating, a small loop, you often start to hear
other things within the sound. The more you concentrate, the more
you hear some little fluctuation in the sound that starts to become
really apparent."
Chartier,
whose own work is almost devoid of rhythm (not to mention sound),
believes that the computer offers the possibility for new types
of minimalist sound: "If you think of the work of people like
Steve Reich or Philip Glass, who've been designated minimalists,
it's minimalist in a musical sense, but not in a physical sense.
To me their work is very busy, very active. The advent of digital
audio has greatly increased what composers can do in terms of
using the aspect of silence as a compositional element; where
it really is silent, not an analogue silence that has a hiss.
With digital silence, there's nothing. An absolute zero - no code.
My work is really a process of removal. Sometimes a piece will
be based on one [looped] sound with things layered over
it, and then eventually I will take the original linking element
out. So it's this ghost element that's not really there. That's
what i like about working with sound as opposed to paint and canvas;
especially working on a computer, you can take away sound until
there's really nothing left."
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